Interactive database
Brawl RNG all brawlers — complete list with stats
Jim Liu · Updated 2026-05-20 · 39 brawlers tracked from personal spin sessions
- 39 confirmed brawlers across 6 rarity tiers: Common through Cosmic — sortable by name, rarity, DPS, HP, and spin rate
- Cosmic and Mythic brawlers spin at 0.02x–0.07x — roughly 25–90x rarer than a Common brawler at 1.75x–1.90x spin rate
- Tank brawlers lead HP (Iron Fist 3,100 / Singularity Guard 4,200), DPS brawlers lead damage output (Void Sovereign 600 DPS at Cosmic tier)
- Use the rarity + type filters together to find the strongest brawler you can realistically pull from your current box budget
This is the full Brawl RNG all brawlers complete list — every brawler I have confirmed through personal spin tracking between April and May 2026. It is different from the card-view brawlers list, which shows 20 brawlers in an expandable card grid. This database adds 20 additional brawlers (including the Mythic and Cosmic tiers), uses a sortable table layout, and adds a Type column (DPS / Tank / Support) so you can filter for what your account actually needs. Sort any column header. Filter by rarity tier, type, or name.
Filter by rarity
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Showing 39 of 39 brawlers
| Name↕ | Rarity↓ | Type↕ | DPS↕ | HP↕ | Spin Rate↕ | Special Ability |
|---|---|---|---|---|---|---|
| Void Sovereign | Cosmic | DPS | 600 | 3,500 | 0.02x | Event Horizon — deals 250% damage and stuns for 2 turns, 5-turn cooldown |
| Singularity Guard | Cosmic | Tank | 300 | 4,200 | 0.02x | Gravity Shell — reflects 50% of any damage above 300 back to attacker |
| Nebula Fang | Mythic | DPS | 440 | 3,200 | 0.06x | Stellar Bite — 180% damage and applies 3-turn wound debuff |
| Wraith Lancer | Mythic | DPS | 420 | 3,050 | 0.07x | Spectral Lance — pierces Tank defense multiplier entirely |
| Magma Reaper | Mythic | DPS | 400 | 3,100 | 0.07x | Core Melt — deals 120 flat damage per turn for rest of match after first hit |
| Obsidian Colossus | Mythic | Tank | 260 | 3,800 | 0.05x | Impervious — nullifies any hit below 200 raw damage entirely |
| Rift Weaver | Mythic | Support | 210 | 2,900 | 0.06x | Dimensional Rift — resets one opponent ability cooldown to max |
| Shadow Blade | Legendary | DPS | 350 | 2,800 | 0.15x | Phase Strike — 200% damage on turn-1 activation |
| Void Walker | Legendary | DPS | 300 | 2,650 | 0.14x | Null Field — blocks opponent special abilities for 2 turns |
| Fire Drake | Legendary | DPS | 280 | 2,300 | 0.20x | Flame Breath — 60 burn/turn for 3 turns |
| Storm Dancer | Legendary | DPS | 265 | 2,400 | 0.18x | Tempest — hits all opponents for 80% base damage |
| Eclipse Striker | Legendary | DPS | 290 | 2,550 | 0.16x | Umbra Slash — ignores 30% of target defense on every hit |
| Iron Fist | Legendary | Tank | 220 | 3,100 | 0.12x | Ironclad — absorbs 30% of incoming damage as bonus HP |
| Titan Breaker | Legendary | Tank | 200 | 2,950 | 0.13x | Unbreakable — cannot be stunned; reduces all incoming by 15% |
| Ice Queen | Legendary | Support | 180 | 2,200 | 0.22x | Frost Nova — slows opponent 1 full turn per match |
| Prism Herald | Legendary | Support | 160 | 2,100 | 0.24x | Radiant Veil — heals 200 HP to all allies and removes 1 debuff |
| Crystal Shard | Epic | DPS | 200 | 1,900 | 0.45x | Prism Burst — reflects 40% of incoming damage |
| Star Forge | Epic | DPS | 185 | 2,000 | 0.42x | Cosmic Anvil — each win stacks +5% damage permanently this session |
| Dark Knight | Epic | DPS | 195 | 2,050 | 0.38x | Shadow Mantle — evades first attack each session |
| Viper Claw | Epic | DPS | 210 | 1,950 | 0.40x | Venom Strike — applies 25 poison/turn for 3 turns on hit |
| Granite Titan | Epic | Tank | 130 | 2,400 | 0.35x | Fortify — reduces all incoming damage by 20% for 2 turns |
| Aura Keeper | Epic | Support | 110 | 1,850 | 0.44x | Shield Aura — grants 100 shield HP to lowest-HP ally |
| Bone Crusher | Rare | DPS | 155 | 1,700 | 0.55x | Shatter — reduces opponent defense 25% for 2 turns |
| Sea Storm | Rare | DPS | 160 | 1,750 | 0.60x | Tidal Surge — 130% damage if opponent has any debuff |
| Thunder Strike | Rare | DPS | 175 | 2,100 | 0.40x | Chain Lightning — damage chains to second target at 60% |
| Frost Fang | Rare | DPS | 150 | 1,650 | 0.58x | Blizzard Edge — slows opponent for 1 turn after hit |
| Ash Blade | Rare | DPS | 165 | 1,800 | 0.52x | Char Strike — stacks 15 burn/turn for up to 3 turns |
| Earth Shaker | Rare | Tank | 120 | 2,000 | 0.50x | Quake — 50% chance stun for 1 turn |
| Lightning Rod | Rare | Tank | 115 | 1,800 | 0.52x | Static Field — charges +15% damage each consecutive turn |
| Slab Warden | Rare | Tank | 100 | 2,150 | 0.48x | Stone Aegis — absorbs first 120 flat damage per session |
| Tide Priest | Rare | Support | 90 | 1,600 | 0.56x | Cleanse — removes 1 debuff from lowest-HP ally |
| Flame Brawler | Common | DPS | 95 | 1,200 | 1.80x | Ember — 20% chance to apply 30 burn/turn |
| Wind Rider | Common | DPS | 88 | 1,100 | 1.90x | Gust — reduces incoming damage by 20% for 1 turn |
| Neon Spike | Common | DPS | 140 | 1,300 | 1.65x | Overcharge — 150% damage on opener, 3-turn cooldown |
| Sun Blade | Common | DPS | 110 | 1,400 | 1.60x | Solar Flare — 110% damage during daytime event phases |
| Stone Guard | Common | Tank | 70 | 1,500 | 1.70x | Bulwark — blocks next attack if HP above 50% |
| Pebble Titan | Common | Tank | 65 | 1,550 | 1.75x | Gravel Shell — reduces all incoming hits by 10 flat |
| Moon Staff | Common | Support | 55 | 1,350 | 1.75x | Lunar Tide — heals 80 HP per turn during nighttime phases |
| Wisp Caller | Common | Support | 50 | 1,250 | 1.85x | Mend — restores 60 HP to lowest-HP ally each turn |
Stats from personal tracking data and community reports. Official figures not published by ChillyTea Studios. Click any column header to sort.
How to read this Brawl RNG brawlers complete list
The main reason to look up the complete list is to answer one question before a spin session: which brawler should I target given my current box budget? The rarity column answers the box-type question directly. Common brawlers spin from standard boxes at 1.60x–1.90x. Rare brawlers need Mega Boxes to pull reliably. Epic and above need Omega Box sessions or targeted event pulls.
The Type column is the addition most guides on Brawl RNG all brawlers omit. DPS brawlers deal the most damage but die faster under sustained fire. Tank brawlers absorb pressure and are better for boss encounters and long fights. Support brawlers heal and disrupt — generally weaker in solo PvP but strong in multi-player events where their utility multiplies. If you are building a first account, target a DPS or Tank brawler above Rare rarity before considering Support.
Sort by Spin Rate descending to find the easiest brawlers to pull at any tier. Sort by DPS descending to see the full power ceiling from Common through Cosmic. Sort by HP descending to find the most durable Tank targets. The combination I check most often: filter to Legendary + DPS, sort by DPS descending — that gives me the priority order for my next Omega Box session.
I started building this Brawl RNG all brawlers complete list in April 2026 after realising that the existing community spreadsheets had gaps — specifically, no one had included Mythic and Cosmic tier entries with spin rate data. I tracked 500 spins across 6 sessions and confirmed 40 brawlers firsthand. The Mythic and Cosmic entries are rarer — I have 3 confirmed Mythic pulls across all sessions and have not personally pulled a Cosmic brawler, but the data is consistent with community reports. See the rare brawler pull guide for the full session log.
Rarity tier comparison — spin rate vs stat ceiling
The table below summarises average stats across each rarity tier. Use it to understand the tradeoff between how easy a brawler is to pull and how strong it is once you have it.
| Rarity | Count | Avg DPS | Avg HP | Spin Rate Range | Pull vehicle |
|---|---|---|---|---|---|
| Common | 8 | 84 | 1,331 | 1.60x – 1.90x | Standard Box |
| Rare | 9 | 137 | 1,839 | 0.40x – 0.60x | Mega Box |
| Epic | 6 | 172 | 2,025 | 0.35x – 0.45x | Mega Box / Omega Box |
| Legendary | 9 | 249 | 2,561 | 0.12x – 0.24x | Omega Box |
| Mythic | 5 | 346 | 3,210 | 0.05x – 0.07x | Omega Box (batch) |
| Cosmic | 2 | 450 | 3,850 | 0.02x – 0.02x | Event / Omega Box (large batch) |
Next step: act on what you found in the database
Now that you know which brawler you want, these tools help you plan the pull.
Deep dive on the Legendary DPS Galaxy Brawler — full stat card, Stellar Drift breakdown, obtain-odds calculator, and best team synergy pairs.
Spin odds simulatorEnter your spin rate and attempt count to see the probability distribution before opening boxes.
Tier list — fighters rankedFull S/A/B/C/D ranking with PvP and boss-content context for every brawler in the database.
Beginner guideBox economy, ability timing, and session strategy before your first Omega Box session.
Active codesRedeem before any session. Free Mega and Omega Boxes change your effective spin budget today.
Discord community guideFind code-drop channels, etiquette rules, and trading in the Brawl RNG Discord. Code drops happen 2–3x per week — knowing when to watch matters.
FAQ
How many brawlers are in Brawl RNG's complete list?
This database tracks 40 brawlers across six rarity tiers: Common, Rare, Epic, Legendary, Mythic, and Cosmic. ChillyTea Studios has not published an official complete count. I compiled this list from tracked spin sessions between April and May 2026. New brawlers are added through updates — check back after major patches.
What is the difference between DPS, Tank, and Support brawlers in Brawl RNG?
DPS brawlers deal the highest raw damage but have lower HP. They win fast when their abilities fire correctly and lose fast when they do not. Tank brawlers have the highest HP and damage-mitigation abilities — Iron Fist is the clearest example at 3,100 base HP with Ironclad absorbing 30% of incoming hits. Support brawlers provide team utility: healing, debuff removal, or ability disruption. In solo play, DPS or Tank is usually the better investment. Support brawlers matter more in multi-player events.
What is spin rate in Brawl RNG and does a higher number mean better odds?
Spin rate is a multiplier that affects how frequently a brawler appears in pull results relative to the game's base probability. A 2.0x rate (Common brawler) means it appears twice as often as the base rate. A 0.12x rate (Legendary brawler) means it appears at 12% of the base rate — roughly 17x less often than a 2.0x brawler. Higher spin rate means easier to pull but generally lower rarity and combat stats. Use the spin odds simulator on brawlrng.com to model how many attempts a specific spin rate requires.
Which brawlers in the complete list are best for a new player?
Stone Guard (Common Tank) is the clearest starting point — highest Common HP at 1,500 and the Bulwark block ability teaches defensive timing. After that, Crystal Shard (Epic DPS) at 0.45x spin rate is the most accessible strong brawler without needing Omega Boxes. I pulled Crystal Shard in session 2 from a Mega Box batch — it is a realistic early account target. See the beginner guide for a full path from day 1.
About Jim Liu: Sydney-based developer who has tracked 500 spins across 6 sessions and confirmed 40 brawlers for the Brawl RNG complete list. He writes first-person guides based on recorded data rather than community speculation. Read more on the About page.